Technology in Room 5

In Rooms 4 and 5, students explore more advanced tools and applications, often interweaving multiple tools into a single project or goal. Students explore what it means to be a responsible digital citizen in the global world and projects are often ongoing or long-term. A focus is made on organization, collaboration, digital citizenship, and the impact of their digital lives on themselves and society. Whether making use of programming languages, shared projects, or 3D imaging, student work towards competency and fluidity across platforms and applications, choosing tools that are most effective in meeting a given need.

Key concepts/skills:

Basic Technology Usage

  • Online collaborative learning environments (LMS)
  • Cross platform fluidity

Productivity

  • Email
  • Large scale collaborations
  • Organization of digital life

Digital Literacy and Citizenship

  • Common Sense Media (Read More)
  • Internet safety
  • Privacy and security
  • Online footprints and reputation
  • Online image and identity
  • Creative credit and copyright
  • Relationships and communication
  • Information Literacy

Creative Arts

  • 3D structural creation
  • Advanced digital storytelling
  • Combined media projects
  • Moviemaking, green screen projects

Computer Programming and Coding

  • Various visual programming languages
  • HTML/CSS
  • Javascript
  • Computational and procedural thinking
  • Robotics programming, including engineering and testing
  • Hardware components

Design Thinking

Students in Room 5 strengthen their mastery of Design Thinking by developing apply During the first semester, students practice focus specifically on each phase of the Design Thinking framework through interdisciplinary practicums (with an increased emphasis on mathematical reasoning and scientific inquiry) and creativity challenges. Additionally, there is an increased independence in the use of prototyping tools (e.g. manual/power tools, 3D modeling). During the second semester, Room 5 students work in close collaboration with Lower School Science and Library Sciences on a capstone project related to their core curriculum.

For supplemental learning, Room 5 students will:

  • Engage in self-directed learning
  • Differentiate each phase of the framework as a means for problem-based learning
  • Choose technologies for design or construction appropriate to the planned project
  • Relate project results to peers and other interested parties
Lower School Technology Integrationist / Educational Technology Department Chair
310-476-2868 ext 229
Director of STEM
310-476-2868 ext 218